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Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #598 | 2.138 | 4.000 |
Sound | #670 | 1.871 | 3.500 |
Theme | #779 | 2.138 | 4.000 |
Story | #824 | 1.336 | 2.500 |
Overall | #826 | 1.871 | 3.500 |
Mechanics | #847 | 1.604 | 3.000 |
Aesthetics | #863 | 1.871 | 3.500 |
Fun | #870 | 1.604 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
https://trevor-pupkin.itch.io/tech-dungeon-roguelite and https://davidkbd.itch.io/interstellar-edm-metal-music-pack
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Comments
Spam the shoot button!
Just had a look at this one.
While I get the point of the limited controls, the mechanics overall turn it into "how fast can you click" and with the character auto targeting the closest enemy, there isn't really much to do.
I liked the design of the sprites and idea, but feel it needs more mechanics to add more interest. This doesn't mean you need more controls, but maybe letting the mouse position be used for the shooting direction could make the player more absorbed, or having powerups that you have to shoot or click on to get that could boost your attack or give special abilities using the right mouse button.
Thanks for the feedback! I had a lot of ideas but a limited time. I would have liked to take this much farther, My original idea was an 'idle clicker' style game where there would have been much more interaction, but as I ran up against my time crunch I just wanted to make sure the core basic idea was submittable.
If you do carry on I'd like to have another go.
(Edit) phone typos ...