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Dog simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #733 | 1.925 | 3.333 |
Music | #906 | 0.577 | 1.000 |
Sound | #910 | 0.577 | 1.000 |
Mechanics | #919 | 0.962 | 1.667 |
Fun | #927 | 0.962 | 1.667 |
Story | #928 | 0.577 | 1.000 |
Theme | #930 | 0.770 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
yes, gaia, aura, labrador asset, skybox, opsive character controller, rewired, final ik
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Comments
A dog in the endless wilderness ... kinda funny. The landscape is nice, but it lacks most of what makes a game a game.
The landscape looks good, and you mentioned on the game page you put some work into the IK on the dogs paws - that seems to work well too. There doesn't seem to be much to do gameplay wise, but good job on getting something built and submitted in the 10 days!
The landscape was beautiful looking but other than that there was nothing to do and I was able to run off the side of the map. The implementation of the theme was alright but there wasn't a second dimension to interact with or anything. The third-person controller felt a bit jarring but overall worked, I could see a game like this being fun if you implemented things for the dog to do and audio as well as a story that fits with why there is a dog on a different planet.