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The Clock Strikes Zero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #426 | 2.694 | 4.667 |
Story | #430 | 2.117 | 3.667 |
Sound | #569 | 1.925 | 3.333 |
Theme | #604 | 2.309 | 4.000 |
Aesthetics | #642 | 2.309 | 4.000 |
Mechanics | #691 | 1.925 | 3.333 |
Fun | #695 | 1.925 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
No
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Comments
I love how the game looks. The main menu buttons are too close to the title. Love how the house looks in perception mode. The background music is fitting for the game. Wish there was more sound effect.
Love how you did different NPC dialogues depending on whether you're in reality or in perception mode. Love how there are some tasks that are relatively normal and expected in a family gathering and there are some that are just funny. Each deaths have different funny descriptions.
Have no idea that you could go to the next room by walking through the right in the first few playthroughs.
Have no idea what to do to beat the burnout.
Overall, great game.
Thanks! Appreciate the feedback!
Cool art style