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Dimensional Instability's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #104 | 4.087 | 4.087 |
Mechanics | #263 | 3.217 | 3.217 |
Fun | #334 | 3.130 | 3.130 |
Music | #413 | 2.739 | 2.739 |
Aesthetics | #434 | 3.000 | 3.000 |
Story | #460 | 2.043 | 2.043 |
Sound | #590 | 1.870 | 1.870 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
DeruDev, DeWitcher and me
Did you use any existing assets? If so, list them below.
Music from Jason Rohrer's public domain game One Hour One Life: https://github.com/jasonrohrer Pixel Adventure from Unity Asset Store. Simple Button Set 01 from Unity Asset Store. Xelu Controller & Key Prompts.
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Comments
Cute game. Is the switch time based? Some sound effects are a must. And maybe the cube can also not damage you if you land above it!
Thank you for your comment. Yes, it changes every 10 seconds, we thought about making it more random but it made the game extremely difficult and unfair.
We didn't had time to add sound because there were bugs to fix and the rock was implemented quickly because we needed more enemies and it isn't very well polished. The idea was that you have to avoid touching it no matter what, one with spikes would have been much better, now I see that it can lead to confusion.
Ok, I get it. I had no time to put enemies at all, lol!
Nice game! I like the idea that you are switched to another dimension automatically after some time, I didn't see this idea in any other game here yet.
Thank you :) I haven't found any other either (all dimension changes are with buttons either on the keyboard or in-game) and I don't understand it, you can do many more things.