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Dimension Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #778 | 1.179 | 2.500 |
Fun | #830 | 1.414 | 3.000 |
Sound | #832 | 0.943 | 2.000 |
Aesthetics | #852 | 1.414 | 3.000 |
Mechanics | #928 | 0.943 | 2.000 |
Theme | #935 | 0.707 | 1.500 |
Story | #935 | 0.471 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Some sound on freesound.org I don't remember which though.
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Comments
thank you i'm on holiday rn so I can't test ur games srry.
This looks better than the game I created back years, I like the art visuals of the game good work D. Would you mind trying out my game and rating it according :).v
The game works but the menu is black/very dark. I stared to the screen 30 seconds as it wasn't doing anything. Missing the cursor to press play.
The game itself is nice and responds very well. However I can't attack the projectiles (maybe on purpose?) but made it to wave 2 :)
I think it should work now
ok
Looks like you forgot to add the mono folder to the zip. When you build the unity project one of the generated folders should be called MonoBleedingEdge. Make sure that is included on the zip. Let me know when a new upload is posted, Ill be sure to check this out!