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A jam submission

Death GuardianView game page

You can only attack while dead
Submitted by Nick, VinRzR, Rhidger, Pedro campos, lumachagas2 — 16 minutes, 53 seconds before the deadline
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Death Guardian's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3463.0004.500
Fun#4272.8334.250
Sound#4422.3333.500
Music#4612.3333.500
Aesthetics#5872.5003.750
Story#6081.6672.500
Mechanics#7061.8332.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
5

Did you use any existing assets? If so, list them below.
https://adamatomic.itch.io/jawbreaker https://szadiart.itch.io/rpg-main-character https://pixabay.com/illustrations/red-colour-simple-background-1188345/ https://assetstore.unity.com/packages/2d/fonts/fatality-fps-gaming-font-216954 https://assetstore.unity.com/packages/audio/music/rock/eternity-djent-metal-scfi-horror-music-pack-194898 https://assetstore.unity.com/packages/2d/environments/minifantasy-forgotten-plains-super-low-res-2d-pixel-art-by-krish-208907 https://opengameart.org/content/3-melee-sounds https://opengameart.org/content/impact https://opengameart.org/content/ghost

Link to your source?
https://github.com/VinRzR/Death-Guardian

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Comments

Submitted(+1)

Sweet game! I like the stand-style. Just needs to have him yell "DEATH-O GUARUDIAN!".  It was fun taking them down. Agree with the other feedback about the monsters pushing you and would like to be more aware of when I have my power back. Other than that, though, the sprites look great and the gameplay was fun.

Submitted(+1)

Right away, the main mechanic is cool. The meter showing whether the power is ready is clear and it's really satisfying to just activate Stando Powa to sweep everything off the road! Though the "press E to die in one click" made it too easy, finding a way to die could be the extra challenge.

Below someone said that the pushing is annoying, but it somewhat works. Enemies block the way so you gotta survive until you can safely die and clear the path. That said, the way in which they do this should be improved to not feel like a bug, especially that they don't do damage after initial collision (how am i supposed to die to them now)

And while the graphics look awful with different resolutions (please don't scale pixel sprites), the lighting did a huge job on the atmoshere! And audio was well selected.

Submitted(+1)

Nice game! Clever use of the theme. I liked "dying" and having the ghost help me fight back.

Submitted(+1)

It looks fun, but the enemies keep pushing me into a corner where I can't do all that much.

I would check the distance between the player and the enemy and make the enemy stop closing in when it reaches a certain distance.  That would fix the issue I think.

Otherwise it looks great and sounds good :)

Developer(+1)

Thanks for the feedback! I agree with your points. The way the enemies damage the player is definitely something we will be paying attention in the future.