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A jam submission

23 Deaths From HellView game page

FAST-PACED FPS CARD BATTLER! Defeat foes in the purgatory, but your only way of progression is death.
Submitted by Yoyoyollie (@yoll1e), Neverdusk, Blue Lava — 8 hours, 11 minutes before the deadline
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23 Deaths From Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#24.3754.375
Fun#44.4584.458
Music#84.2504.250
Mechanics#204.2084.208
Theme#334.1674.167
Aesthetics#384.3334.333
Story#3962.2922.292

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
3

Did you use any existing assets? If so, list them below.
All sfx came from FreeSound.org, I used a few assets from kenny, everything else is in the README on the github page

Link to your source?
Removed

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page

At first when I first played I didn't have much clue as to how to set up my deck, but once I learned to stack up damage amplificators on held weapons, it became a cakewalk. I observed that if you kill enemies fast enough, you can basically keep killing them indefinitely until you get tired of spawncamping robotic eyeballs for hours. 

As a testament to successfully figuring things out, I got 3rd on the leaderboard with a sword build (The greatsword seems to swing for the longest time and not get you in harm's way unlike the Spear), so now I'm free to try out other builds. Having so many lives actually made me have to stand still and wait to get slain by the robots since I had so much reserve lives. 


Submitted

Hey, glad to finally play this one! I am happy to report that it did not make me nauseated while playing, so hooray!

I think this is a good proof of concept, and it does some cool things, but just missed the mark for me. I really like the idea of cycling through different attacks and being able to deck build that set. However, all the numbers and stuff on the cards felt like there was too much going on and I ended up spamming through my cards hoping that they did stuff. Generally swords are close, guns are far, and anything else I should just use immediately. It was a little weird gameplay wise to get a deck full of sheaths and whetstones. For a jam game though, this is all minor stuff. A very good entry still!

Great job on this one and keep making cool games!

Developer

wait till you use those whetstones on your swords - 43 damage katana hell yeah

Submitted (1 edit)

I really like the juiciness of the attacks and the enemies.

Well done creating the soundEffects, impactEffects for hitting and killing enemies.

Neat upgrading system with cards to upgrade and add variety to your abilities.

It's a joy to use your card abilities.
Bonus points for creating a leaderboard system as well.

Really great job creating a game and submitting it!

Viewing comments 23 to 21 of 23 · Next page · Last page