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soulslash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #397 | 2.667 | 4.000 |
Sound | #442 | 2.333 | 3.500 |
Aesthetics | #622 | 2.333 | 3.500 |
Story | #662 | 1.500 | 2.250 |
Theme | #693 | 1.833 | 2.750 |
Fun | #713 | 1.833 | 2.750 |
Mechanics | #757 | 1.667 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1 just me
Did you use any existing assets? If so, list them below.
nope for the first time i made everything myself
Link to your source?
right under the download folder there's a zip folder of my source
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Comments
Looks good! Beat the first level but got really lost on the second.
One issue I had with the controls was that the wall jump felt like... like the physics material wasn't configured properly. It was very hard to jump up because the input didn't work, and it wasn't easy to jump away because there's no Coyote time? (look it up, a must for platformers)
Another issue is that attacking extends the character's hitbox so I kept taking damage from projectiles. So I ended up just avoiding enemies because it's safer.
What's worth noting is, the glow around objects looks nice, I hate it so much when people use overblown bloom on the wohole screen so this is a refresher! And background music is very good.
thanks so much!! ya the jumping is a bit jank ill definitely be working on making it a lot better and il probably add some simpler levels early on the complexity definitely jumps abit as this was also like a mini version of a project I was thinking of working on with a more open world style platformer approach that's why the levels got a lot bigger out of know where
Great work on sound and visuals. I found using the keyboard and mouse a bit inconvenient since the mouse doesn't control the camera - I'd prefer everything to be keyboard only. I also spent a bit of time in the initial room cause I couldn't figure out the wall jump.
thanks so much!! that's a great idea thnx for your feedback and ya i guess i didn't realize that as I made the menu last and i had already been playing my game a lot so it just felt natural lol