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Elemental Farm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #99 | 3.548 | 3.548 |
Theme | #100 | 3.581 | 3.581 |
Overall | #115 | 3.232 | 3.232 |
Innovation | #139 | 3.097 | 3.097 |
Audio | #143 | 3.000 | 3.000 |
Gameplay | #187 | 2.935 | 2.935 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
Build it with Phaser
GitHub repository url
https://github.com/devshareacademy/elemental-farm
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Comments
Sooooo good!!!!!!!
Thanks!
The visuals are super cute, and the concept is nice! I especially loved the adorable crops on the farm—they added a lot of charm to the game.
Thanks!
I love that you have a README and License file (main criteria for open source category). The README is well thought out and I'm enjoying the screenshots.
Graphics are so fun and cute; love it. Music is lovely and chill, fits your game nicely. It'd be great if we can speed up the text on screen. The narrative is great at the start and serves as a good tutorial. It'd be good to see progress (ie. 1/10 plants harvested etc.) so we're not trying to keep track in our head.
Is the game meant to go rather dark? Makes it a little hard to see what's happening. Would be good to have the "Help" or Lila close by to double check what effect each square has on the one next to them. She said she wouldn't be far away so I expected her to pop up with some help; maybe add a "?" under the "!".
Great job overall and really enjoying this game. Good chill vibes.
Thank you so much for the feedback! For the game going rather dark, this is something I wanted to improve on but ended up running out of time. This is tied to a combination of a few of the shaders in the game, when they run at the same time. Likely, the day/night cycle and combined with the storm shader.