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Night Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #40 | 1.925 | 2.316 |
Theme | #43 | 2.275 | 2.737 |
Originality | #44 | 2.231 | 2.684 |
Visuals | #46 | 2.012 | 2.421 |
Overall | #47 | 2.056 | 2.474 |
Audio | #51 | 1.225 | 1.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
panic!!! cool game ) And i dont have audio or its no sound?
Hello!
As mentioned on our itch.io game site we have no audio because our audio engineer had a power outage.
You see the "Audio" slider because everything is already prepared / set up but sadly without files there is no audio.
Regards
Daniel
oh ok. this sadly (
Great job! The atmosphere was great! I love how the quit buttons are "get fired" and "panic."
Spooooky! Add some character to the ghost and disturbing noises to make it even more spooky.
I like your idea, but the area is WAY too dark, i can hardly see even with the torch on. Also the ghost just kinda sat there looking at my ominously. Never attacked me or anything :/. I'm guessing the ghost is supposed to kill you if you stop moving, but it just didn't
Hello!
First of all thanks for your feedback!
The "ghost" is a cleaning robot which reacts to light. This means that if you point at him with your flashlight he will stop moving but beware if your torch is out he will come and get you!
Know that you only have a certain amount of batteries on the map to light up your flashlight which means if you stop moving / finishing your tasks you will surely die.
Regards
Daniel
Ah ok, you should have made that clear in the game :3
It kinda is, we mentioned it in the "Job Offer" text you see before entering the game. But maybe it should be a bit more clear.
Our motivation for this game was "Five Nights at Freddy’s" but in 3D. I think for one developer and one artist and this short amount of time this was a bit overthinking, we should have skipped some features to have more time for the atmosphere and the feeling. I wish we had one more developer on our side tbh, this would've been great! :)
The concept was good although I would recomend lighting up the scene a bit, dark is fine but i just couldn't see anything and was bumping into object a lot until a got a mental idea of the map.
Hello!
Thanks for your feedback!
We had trouble finding a good light strength since all monitors are different, on my screen its kinda bright and on one of my friends its kinda dark... but we will gladly keep your feedback in mind and maybe implement a flashlight strength slider in future game jam games.
Regards
Daniel