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Maiden Voyage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 2.520 | 2.722 |
Innovation | #12 | 2.520 | 2.722 |
Music & Sounds | #14 | 2.263 | 2.444 |
Controls | #17 | 1.852 | 2.000 |
Fun | #17 | 1.697 | 1.833 |
Visuals | #17 | 2.057 | 2.222 |
Overral impression | #17 | 2.057 | 2.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting idea, I like the deck-building aspect of the game. Could use a better UI to be a great game
I like the concept and that you can apply different actions to a one event card, but the UI and how it all works was a bit confusing for me. Found out only after a few attempts that I can bring more stuff on the ship than the three default options :) why is the cat picture not in the game??? EXPLAIN
The UI/UX really was a case of too little, too late. As stuff wasn't really working most of the time. Somehow it then turned stable 20 minutes before the jam's end while fixing stuff and we didn't even have time to adjust the cards (Or tell the player what they're supposed to do half the time.)
I loved the concept! Choosing what to do, looking if there's enough of what's needed on my ship. I couldn't read it very well but I liked the composition of the main play-space. I never got to finish successfully, perhaps I missed something, but the game itself was very nice!