Can't wait to see this on Steam - well done with the award at Gamebridge!! Very impressive stuff.
Managed to reach the ending during the showcase, can ddefinitely see the influenece of Iron Lung in there, but the twists on the game world setting and the emergency events made it different and fresh. especially the machine that gets the rover unstuck.
If there is someway to view / interact with the environment it would help build up tension, perhaps a mechanic which is a twist on the Iron Lungs camera system, it would make the game even more engaging.
A good, atmospheric demo! The puzzles are simple, but show great potential. The only downside is the way the controls interact with the fixed camera angles. Keeping movement based relative to where you were going is fine, but makes the directions unintuitive, requiring the release of movement to reset the directions. An option for tank controls that operate independent of camera would be greatly appreciated!