I’m really impressed. This is so creative, I really enjoyed it. It was a bit challenging at first but I later got the hang of it. Really good work
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Dont Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.500 | 4.500 |
Adherence to theme | #1 | 4.250 | 4.250 |
Presentation | #1 | 4.250 | 4.250 |
Creativity | #1 | 4.500 | 4.500 |
Overall | #1 | 4.375 | 4.375 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a pretty tough game (and I don’t mean it in a bad way). I never managed to win 😄. With each strategy I have in mind, I always run out of time or I’m unable to balance the square. I like challenging games because I’ll never stop playing until I get to my goal.
It’ll be cool to start with simpler levels so the player gets a hang of things — for example how to balance the square and how to slow time. And then you slowly build up the difficulty.
I like the idea — I’ll keep playing for the next couple of days. I will not give up.
Great job guys and please keep building the game. I’m already a fan.
Nice execution of the game idea on this one, the game plays well and I could complete all available levels, wanted more, and that's always a good sign. The cube is anything but friendly though 😅, always tried to screw me over and fall out of the block.
For improvement you could add an indicator for when the other wall that comes down will occur; that'll add some tension, that sense of incoming peril, which could make the game more fun.
Overall great stuff. 💯
I am very happy that you enjoyed the game I confess that it was a random idea I had at the end of the Jam.
I also liked playing so much that I intend to take the game further and this feadback of yours with these ideas 💡 of mechanics will help make the game more attractive and interesting thank you very much
This is an awesome entry, the best I have played so far, with good and innovative mechanics, and appropriate
Would have made the slow-down option a button, or at least had a level to teach the play how to use it, cause the swipe-up was actually intuitive just difficult to remember as a first-time player.
You merged simple concepts and executed it well
Go ahead and publish this, awesome entry
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