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A jam submission

Piksels4YuuView project page

A pixel art tool for the eternally rushed game artist
Submitted by arttuys — 9 hours, 8 minutes before the deadline
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Play tool

Piksels4Yuu's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#14.0004.000
Panache#23.0003.000
Usefulness#24.0004.000
Overall#23.3753.375
Innovation#32.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which parts of the entry did you take from other sources (free assets etc.)?
Excluding programming languages and UI framework, I did use equations from: "http://www.easyrgb.com/en/math.php". In addition, smiley used in the demonstration screenshot on Itch.io was sourced from: "https://www.publicdomainpictures.net/en/view-image.php?image=33364&picture=smiley"

Which parts of the entry did you make BEFORE the jam started?
Not much really, mostly some brainstorming based on the possible ideas I submitted for the theme (one of which got chosen ;)). That did not translate to any concrete code before the jam, but most likely sped up the process in some way as I had a vague idea what to start doing.

How many people were on your team?
One, just me

What tools, engine, language, etc. did you use?
Primarily Rust and GTK with Gtk-rs, plus a number of helper libraries listed within the .ZIP file

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Comments

Submitted

Neat tool, I didn't have much time to play around with it. I'd love to see a few more features for image manipulation and then batch processing of multiple files with the chosen preset. Keep up the good work :)

Developer

Thanks for trying it out!

Sadly, I did indeed run out of time for development, as I had some technical hitches along the way. I intended to make a preset feature, but as the time limit loomed closer, I had to cut it from the feature list. There's a fair bit of technical hitches I'd probably fix first, but I can definitely see a case for more advanced manual image manipulation (e.g curves, color space selection and conversion adjustments, palette tuning before clamping) and multi-image batch features.

Cheers!