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A jam submission

Parcels & ParanormalsView game page

A first-person package sorting game where the paranormal meets parcel delivery!
Submitted by Scoaljo — 1 day, 1 hour before the deadline
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Parcels & Paranormals's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2912.3573.333
Theme interpretation#3022.3573.333
Overall#3412.1213.000
Graphics#3622.1213.000
Audio#3731.6502.333
Gameplay#3851.6502.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Scoaljo/parcels_-_paranormals

Game description
In Parcels & Paranormals, you're a warehouse worker with an unusual task: sorting packages between the mortal and paranormal realms! Wield the Void Detector in a mysterious sorting facility where you must quickly identify and properly route packages to their correct dimensional portals. Speed counts!

Theme interpretation
In Parcels & Paranormals, secrets are woven into both the setting and gameplay mechanics. You work in a secret interdimensional sorting facility that handles both normal and paranormal packages - a hidden operation bridging the mortal and supernatural realms. The packages themselves hold secrets, with some appearing normal but possessing hidden paranormal properties that players must discover and adapt to while sorting them to their correct dimensional portals.

Wildcards used (optional)

Speed Run

Make time the enemy

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Comments

Submitted

I like it :) the UI is more polished than I'd expect for a game jam (but please don't invert Y axis by default!), I had trouble figuring out the push/pull mechanic at first but I think just adding a sound effect to it would make "pull" distinct from "carry".

Submitted

I like the concept! It's definitely janky and it took me some time to figure out how it all works, but I still had an enjoyable time after that. 

Submitted(+1)

I think that this is a more competent use of physics than I commonly see. The difficult part is mouse sensitivity (mine is typically high) may cause one to fling boxes crazily with a small twitch. I do however respect the competency of the menus and your ability to create great lighting and movement. What an empty warehouse though. Do I have any coworkers?