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A jam submission

MikaView game page

Quick young owl, before eternal darkness falls upon us! May the moonlight guide your path.
Submitted by karakuja — 1 day, 7 hours before the deadline
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Mika's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#114.3454.345
Innovation#453.5173.517
Audio#613.5173.517
Overall#653.4833.483
Theme interpretation#913.3793.379
Gameplay#1712.7932.793

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/stray-codes/mika

Theme interpretation
Conjure bullets made out of moonlight to defend yourself.

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted(+1)
  • The platforming section are really hard due to the lack of visibility
  • The dash ability should be unlimited because sometimes you ran out of magic and you have to go back to the church.
  • The graphics and atmospephe are interesting

I couldn't pass this point. Sorry

Developer

Hello GersDev,
thank you very much for playing our game. Are you using an Intel GPU? I realized, that you are missing some textures. There should be no invisible walls in this game and I apologize, that you encountered that issue. Upon further investigation, there is a bug in the Godot engine, where textures disappear, when there are to many present at the same time. I uploaded a fixed version (gles2_windows.zip), that hopefully will resolve your issue.


For anyone using the Godot engine: I would recommend to compile the game by using GLES2 AND GLES3. I tested this today on two different Intel GPU computers and this bug was resolved on both of them.

(+2)

I'm in love with the rat guy send help~

Viewing comments 2 to 1 of 22 · Previous page · First page