Ahahaha, I really like this energy... and the wow moment when I needed to jump to go through the random obstacles.
Fun!
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 2.280 | 2.280 |
Innovation | #2 | 2.600 | 2.600 |
Audio | #3 | 2.200 | 2.200 |
Game Design | #3 | 2.600 | 2.600 |
Graphics | #8 | 2.200 | 2.200 |
Adherence to the Theme | #10 | 1.800 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
That was a fun and juicy one! The presentation was awesome and the energy of the whole thing came together so well! I wish the level obstacles are painted or bordered differently though.. the camera tilt when near a border was also very jarring and the kill pause is a little too much— it made it hard to keep my momentum up. Also not sure how it adheres to the theme.
But it was a lot of fun and really well presented. The way the enemies jiggle, the texts that pop up, the menu.. it's awesome!
basically the idea is usually dungeons goes up in a tower like fashion, but the dungeon-ish design i got here is more like underground tower that decends deep down, the current version kinda acts like what would it feel like, as you keep going, down and down and further, when there actualy variety and randomization to the floors and some aesthetics tweaking it should feel like that soon.
i guess you would call it "descending the abyss, floor by floor filled with unknown monsters"
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