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A jam submission

Grinding GearsView game page

A War of Attrition!
Submitted by MorganBowen — 8 hours, 40 minutes before the deadline
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Grinding Gears's itch.io page

Results

CriteriaRankScore*Raw Score
How original is the game?#24.0004.000
How entertaining is the game?#53.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Very fun game to play with friends, but you should definitely tell the player the controls either at the start of the game or in a menu.

Submitted

Fun looking game, the art style is great and the controls feel responsive, or at least moving around and jumping did. From what I could tell was that this was a game of tag, however it took me way too long to realize that. You guys got an options menu to work, that's great, but some text next time explaining what the game is and how it works would also be great since the game name doesn't tell us what the game is either, only implying to be a rage game. 
Options menu also always return to default and I'm not sure some options work like the quality settings from low to high and the volume also not working since the volume always stayed the same, round timer also didn't work, only the resolution and full screen only being functional. 

However after figuring out what the game was and how to play... I still had to find how player 2 would also play which took just as long

Submitted

Hi! This game was really fun to play! I loved the art and the music was a great addition! One thing I think that might've helped is if there was a controls/ instructions panel within the game itself as I only found the controls on your page after I played it. Also, I felt the music was a tad loud and the volume slider (and round timer) within the settings page didn't work but I'm assuming this is something you maybe ran out of time for and were planning on adding later. I thought the sprite for when you are currently tagged was pretty funny but perhaps there could be a different sprite or animation (or even sound effect) for when you are tagging the other player as I felt it was a bit simple.  Also this is really small but maybe the score could be displayed at all times? The first time I played it I didn't realize the score displayed during the countdown for each battle and was confused as to who was winning. Again tho, not that important, I think that was more my fault for not realizing sooner aha

Overall tho, really solid game and I had fun playing it! :D

Submitted

I liked the game, both the art style and the music worked quite well together but initially it was very difficult to understand what the objective of the game is and what the controls are and what I should be doing. I believe the game is like a game of tag ? If so I think a way of seeing who is currently tagged would be helpful as well as a preview of the controls would be beneficial. 


Having multiple different levels also helps keep the battles different but again without knowing the controls and having to trial and error to find them, I got stuck in a pit until the timer ran out and the next level began. 

Overall I enjoyed it but something I would say would go a long way would be to have some sort of way to tell the players the controls. 

Submitted

after learning all the controls it was a fun little game, was very confused at the beginning so maybe add a how to play/ what to do on the main menu. fun unique game and can easily be expanded, maybe make the sliders do stuff as I found they didn't do anything good game :)

(+1)

This game is very enjoyable and simple 

Had us engaged for quite a while

I like that the controls were on the game page unlike many other games on itch.io


Overall 8.65/10

Very nice

I'm confused on the gameplay - what are the controls? A small note on the main menu could help with this, as it's very unintuitive.

Submitted(+1)

After learning the controls, it was very enjoyable and we were both very engaged in the tag gameplay. Despite this, the controls, initially were not obvious until we found them outside of the game on the itch page,  and felt a little counter intuitive as the jump and tag keys are in an uncomfortable position. Maybe having the jump as "w" or the "up" key and the tag as the "s" or the "down" key would make more sense and have the scheme more consistent for each player.

The different levels worked well with the gameplay by creating a parkour aspect to it as well as making multiple routes. This requires the player to predict the other player's movements and we found that it resulted in more engaging and strategic gameplay.

In terms of originality, we found that the game interpreted the "fighting" theme well and in a unique way that was not approached by other groups.

We discussed that we would like to see more varied maps with different visual styles. I think there could also be more mechanics introduced that could create more ways of chasing/evading such as bounce pads etc.

Submitted(+1)

best part was when the bird went and grinded everywhere