A bit wonky in places. To name some examples, the instruction manual doesn't offer much information, it feels like the mouse cursor should be in the center of the screen yet it isn't, it was hard to tell if enemies were actually taking damage, the extractable resources look too similar, and the game says to press "R" to repair even though you actually have to press "H". Still, it's fleshed-out and fun enough with some pretty neat additions (like the character customizer and multiplayer).
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Robots vs Zombies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #77 | 2.000 | 4.000 |
Sound | #78 | 2.000 | 4.000 |
Graphics | #84 | 2.000 | 4.000 |
Overall | #85 | 1.938 | 3.875 |
Theme Use | #89 | 1.750 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
Learning new tools, including Netcode for Game Objects, terrain sculpting and painting, working with 3D models and animations
What was the hardest part of creating your game?
Balancing the game, for single player and multiplayer, without a lot of time for play tests.
Did you use any pre-existing assets in your submission?
Yes, all of the models, textures and music were pre-existing.
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