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Data Recovery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #9 | 3.545 | 3.545 |
Gameplay | #18 | 2.636 | 2.636 |
Creativity | #20 | 2.818 | 2.818 |
Overall | #22 | 2.509 | 2.509 |
Art | #24 | 2.545 | 2.545 |
Sound | #34 | 1.000 | 1.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey, congratulations on finishing your first game jam. That's a huge milestone - a lot of people never make it that far! Gamedev can be a very stressful hobby, especially when also have family life and a full-time job to manage.
I think you have a very decent prototype for a game here. Good use of theme, too! With more elaborate level design and perhaps a few more game elements (e. g. switches/barriers and the like), this could be very interesting.
Oh, and for music and SFX, I've found FreeSound and FreeMusicArchive to be very useful. It really tends to add a lot.
Firstly, good job on finishing your first game - it took me years to finish my first complete small game so be proud. Secondly, thank you for explaining your troubles in the game description - it helps us aim our feedback appropriately. Also, game Jams are a learning experience and if you learnt that much about the process and yourself than you have succeeded in Jamming regardless of what any of us think.
Now some specific feedback if you are interested:
For your first game is not bad at all! You can keep going and improving with experience for sure!
Thank you for the generous scores and thoughtful feedback. I didn't want to give the player the ability to move diagonally, but I also wanted to change the movement entirely. The battery looking things are capacitors and were intended to be flavorful walls. The broken tiles were also just walls to give character to the level. Originally it was supposed to be more apparent that you are inside computers and electronics. That's why everything looks like PCB's. I wanted to add more components to make the levels more interesting and change the capacitors to be the places the sparks move between. Thank you for reviewing my game so thoroughly
This was a great interpretation of the term recovery. Although simplistic in its design it has plenty of room to expand and build upon if you chose to do so in the future. I would definitely give it a go if you did. its a shame about the lack of background music and SFX, but as a former retail worker myself, I can totally relate to the limitations of trying to juggle game dev and work at the same time. Especially at this time of the year. You should be proud that you managed to complete it. Good job.
This was a fun game and I enjoyed the take on the theme. I felt the game could do with some sound effects, but had fun going through each of your levels. Great job!
Thank you for the kind words. I might update it with music and sound effects. I just didn't have time and frankly, the patience to add some.