- Use of Theme - 3
- I think the idea of "recovering a downed aircraft" fits the theme, but execution is lacking (see Gameplay).
- Gameplay - 2
- The game is not executed well. My experience:
- Early game: running around in circles not knowing what to do. No environmental clues (scorch marks, broken trees) and large space was disorienting. The map did not help at all.
- After significant tutorial text, it finally mentioned 'P' to ping
- Press P and then it was just a straight line to the one and only crash site
- Pickup parts (just press one button) and done.
- So overall, the game is essentially a big run towards a map marker. The different modes of transport added nothing to the game as they were functionally identical --> move towards the ping location.
- Simple changes could have made this way more fun. For example, forcing the player to triangulate the wreckage sites using environmental clues or directional beacons, using the different modes of movement for different actions, having multiple wreck sites with each one giving more story of why the place crashed.
- The game is not executed well. My experience:
- Creativity - 2
- I like that you attempted something different (ping, movement, big map, recovery), but it all felt like disparate parts rather than one cohesive game (See Gameplay).
- Art - 2
- The art style looks like prototype assets that are not cohesive. The map is huge but empty. The UI popus use generic borders/fonts. 3D is hard and unfortunately if not executed well looks worse than 2D.
- Sound - 2
- I agree with ShadowGrif here.
Play game
Recovery Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #13 | 3.162 | 4.000 |
Sound | #22 | 2.372 | 3.000 |
Creativity | #24 | 2.372 | 3.000 |
Overall | #25 | 2.372 | 3.000 |
Gameplay | #26 | 2.055 | 2.600 |
Art | #32 | 1.897 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
- Use of Theme - 5
- I think this is a unique and cool interpretation of the theme.
- Gameplay - 4
- The game is well implemented from what i could tell everything from the 2 types of movement to the different tools available to find the crash site came togheter very well to create a good and immersive experience. I wish the peices were more scattered to make for more engaging and lasting gameplay though. But overall a great experience.
- Creativity - 4
- I liked the variety of tools available to the player, great job! I just wish you were more creative with the level design, as i mentioned above. Having everything in the same place is kind of a bumer. I wanted toplay more xd
- Art - 3
- The art style is very prototype-ish imo. It didnt feel like a final game, it was practical and got the message across so i appreciate it.
- Sound - 3
- The SFX were cool but i think some of them were a bit too loud. The BGM i dont think was a good fit tbh.
Submitted
Not On My Shift!I really enjoyed your take on the theme for this game! I especially loved the effect you have on the objects when you pick them up, and the chopper was great. Awesome job, I really enjoyed this game!
Submitted
Planet Recovery Force
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