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UnHoly's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 3.833 | 3.833 |
| Creativity & Innovativeness - NO AI | #3 | 4.485 | 4.485 |
| Alignment to Theme - AI | #4 | 3.545 | 3.545 |
| User Experience - AI | #5 | 3.333 | 3.333 |
| User Experience - NO AI | #5 | 4.000 | 4.000 |
| Creativity & Innovativeness - AI | #5 | 3.455 | 3.455 |
| Alignment to Theme - NO AI | #5 | 4.182 | 4.182 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is really good concept. I still had little bit hard time understanding it's direct alignment. I feel that it needs more story telling part. Other than that I really liked the concept.
Wasn't sure the best way to avoid the ghost, but it was at least fun trying. In the small hallway with the small rooms it was actually hard to know where she was even when I checked, so I actually jumped when she got me. Having instructions on the notes was actually super unique, I liked it. Good job!
This game reminded me of Pacify the horror game. I was hoping to get more jumpscare and dynamic behavior of the ghost but than I went to credits and saw single designer/programmer. I would say you guys did really great job picking such a risky project in such a short time.
Ok, I don't play horror games, but this is terrifying. Like gave me chills- made me want to quit before trying scary lol. So good job on that! I could find lots of gold but no tickets. She caught me basically as soon as I would leave the first room though. And she was always right at the door after the respawn. After getting me twice it loads the menu. I'm not sure if it was deliberately done that way or not. Also, the very first time she ran up to me, it didn't do the close up scream and respawn. The run is terrifying by the way. The whole thing is, my goodness, I'll probably have nightmares about being chased that thing. Great job! very cool and finished looking game. So I can rate properly, did you use AI?
We didn't use any gen AI at all throughout the development process. Even the ghost Enemy AI is completely developed in game without using any Generative aspects
Thank you for dropping review.