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Eyes on You's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well the restriction was used? | #3 | 3.833 | 3.833 |
How well the theme was used? | #3 | 3.833 | 3.833 |
How well was the art used in the game? | #6 | 3.000 | 3.000 |
How well was the audio used in the game? | #7 | 2.500 | 2.500 |
How fun was the overall experience? | #7 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Teammates:
Thomas Collins and Hecktick
Art:
Hecktick created most of the models and textures, with the exception of the player model and monster texture.
Audio:
Thomas Collins created the music and the sfx were open sourced.
How did you use the theme?
I interpreted Through The Eye as looking through the eye of something else. That led me to create a game where you look through the eyes of an entity other than the character your move.
How did you use the restriction?
I created gamepad controls first, and only added keyboard controls afterwards.
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Comments
So, I struggled with this one lol. I'm assuming it's on me (or a bug) because I watched Seth play it on stream and he was able to play it fine, but I couldn't get the camera perspective to change.
From what I did see (and what I saw in Seth's video) I liked the art assets used, the fixed third-person camera was a nice touch, and the concept was cool!