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A jam submission

GENKI BREAK! Jam EditionView game page

A fast-paced 3D fighter all about free-form movement and managing your stamina!
Submitted by SteamyDev (@generationality) — 16 hours, 37 minutes before the deadline
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GENKI BREAK! Jam Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#23.6673.667
Complexity#33.3333.333
Fun Factor#33.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I genuinely love this and it is my favorite game in the jam. I think the way you've organized frame data is really thoughtful (Fast UB stuff like Alex's low kick being minus on hit, single jabs being plus OB but committal strings being minus, etc), you have great 8WR here, a nice variety in characters, and an instantly satisfying system. I almost think the stamina system gets in the way, but I can't deny that I laughed out loud a few times that I died with a near-full HP bar because I ran out of stamina and got knocked down once lol
I really, really hope you continue this. Real indie 3D fighters almost never get made and you have an wonderfully nuanced understanding of how they work, clearly.

Developer(+1)

Thank you so much! I really appreciate the kind words!

I am making a new version of the game that supports rollback. Basically the only difference (besides some intended balance adjustments) is that the hurtboxes and hitboxes with be hand placed instead of being tied to the model's skeleton. That means I'll have a little more control, but some things will not align perfectly with their visuals. Such is the cost of rollback since as far as I can tell their is no way to make Godot's in-engine skeleton deterministic, and the alternative would be to write my own program that parses the animation data and stores integer values for all bone positions for ever frame of every animation.

In general, I want reduce stamina cost, refine movement, and add more evasion along with proper tracking to balance it out.

I've already made everything deterministic. I've just got to refine all the new hitboxes and hurtboxes, and play around with the balance changes listed above. I'll probably put this version up on Steam so I can use their servers for the lobbies lol.

Submitted

I really liked this one, since there are so very few 3D fighting games around the net. I reached the arcade boss, it was a nice jumpscare. I didn't understand how to block low attacks, but I had a good time with the game!

Developer

you don't

Submitted

That was my hunch. Move or be swept. It was a sweet game, the movement was very snappy.

Developer

yup. movement is usually better than blocking, especially against Lumber lol

Submitted

Yes, blocking against a grappler is a recipe for disaster :') 

the characters are unique and their portraits just OOZE awesomeness, but the 3d models are creepy, the screen filter makes my eyes hurt and the gameplay is unfun and broken...

Developer

can't help that you don't like the models or gameplay, but added a version with a toggle for the filter along with a reduced filter option.