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Aerial Parts's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #1 | 3.000 | 3.000 |
| Game feel/Gameplay | #1 | 4.000 | 4.000 |
| Graphics/Visuals | #2 | 4.000 | 4.000 |
| Overall | #2 | 3.200 | 3.200 |
| Sounds/Music | #2 | 2.000 | 2.000 |
| Story/Narrative | #4 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who made this game?(Gamertags/Names)
Outgrabe
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Comments
visuals/narrative - i think having a novel way to engage with the voynich manuscript is a fun idea!, i enjoy gathering all the bliuster of a guy who has thought about 2 times maybe only to be puzzled in a new way ;). i think the visuals carry the gameplay effectively, however a few of the pages are hit or miss, and i wouldnt ov minded some curation or an in-game comparison to the original, or some text about what the page is speculated to be!
music - i think the music does promote a sense of exploration but i worry that the scale is incongruous with the gameplay presented. i think your character moves to fast for any element of the music, i think the musical sections (when there are new parts) are a touch longer than a page half-engaged with but considerably shorter than a page that you attempt to complete. it also doesnt mean much for doom scroll (min time to go from left arrow to right arrow)
game feel - it feels bad to just change the colors of speckles, reveals are always better. i managed to avoid doom scroll for awhile (12-15 pages?) but was disappointed that doom scrolling didnt uncover anything new (i was hoping for section different from plants, again curation i suppose), and the end not being telegraphed and locking you out reinforces my in-game death wish. however thank you for making this game and sharing it in the competish, it was nice to interact with this material on our own terms :>
theme - i think some of the plants (especially the star snowflakey ones) defo fit with the demands of the jams. i'm not sure the plants were selected towards this idea :p. also presentation encourages doom scroll at a cetain point, meaning its kinda linear, or at the very least stringy
:D
Thank you so much for giving it a good playthrough and providing ample feedback!! You have me considering ways that we might improve the experience in a subsequent version. Drilling down on specifics such as the speed of the player and the "doomscrolling" tendency are really helpful in pinpointing where things can be tightened up. I glad that you found some intrigue and enjoyment from it regardless. :)