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A jam submission

Aerial PartsView game page

Uncover the mysteries of the Voynich Manuscript
Submitted by Outgrabe — 20 hours, 57 minutes before the deadline
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Aerial Parts's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#13.0003.000
Game feel/Gameplay#14.0004.000
Graphics/Visuals#24.0004.000
Overall#23.2003.200
Sounds/Music#22.0002.000
Story/Narrative#43.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who made this game?(Gamertags/Names)
Outgrabe

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Comments

Submitted

visuals/narrative - i think having a novel way to engage with the voynich manuscript is a fun idea!, i enjoy gathering all the bliuster of a guy who has thought about 2 times maybe only to be puzzled in a new way ;). i think the visuals carry the gameplay effectively, however a few of the pages are hit or miss, and i wouldnt ov minded some curation or an in-game comparison to the original, or some text about what the page is speculated to be!

music - i think the music does promote a sense of exploration but i worry that the scale is incongruous with the gameplay presented. i think your character moves to fast for any element of the music, i think the musical sections (when there are new parts) are a touch longer than a page half-engaged with but considerably shorter than a page that you attempt to complete. it also doesnt mean much for doom scroll (min time to go from left arrow to right arrow)

game feel - it feels bad to just change the colors of speckles, reveals are always better. i managed to avoid doom scroll for awhile (12-15 pages?) but was disappointed that doom scrolling didnt uncover anything new (i was hoping for section different from plants, again curation i suppose), and the end not being telegraphed and locking you out reinforces my in-game death wish. however thank you for making this game and sharing it in the competish, it was nice to interact with this material on our own terms :>

theme - i think some of the plants (especially the star snowflakey ones) defo fit with the demands of the jams. i'm not sure the plants were selected towards this idea :p. also presentation encourages doom scroll at a cetain point, meaning its kinda linear, or at the very least stringy

:D

Developer(+1)

Thank you so much for giving it a good playthrough and providing ample feedback!!  You have me considering ways that we might improve the experience in a subsequent version.  Drilling down on specifics such as the speed of the player and the "doomscrolling" tendency are really helpful in pinpointing where things can be tightened up.  I glad that you found some intrigue and enjoyment from it regardless.  :)