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A jam submission

Live AnimateView project page

Submitted by YourFavouriteOreo — 4 days, 14 hours before the deadline
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Play foundry vtt package

Live Animate's itch.io page

Results

CriteriaRankScore*Raw Score
Wacky#43.4024.167
Mindblowing#402.0412.500
Overall#452.1552.639
Gorgeous#481.6332.000
Polish#542.1772.667
Usefulness#542.5863.167
Massive#581.0891.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This is one I really feel should be a core feature. As soon as I tried it, I wondered how the heck I had been playing without it.

Submission Type

Functionality Module

Any module which changes something about how Foundry VTT or a system works or looks

Manifest URL
https://raw.githubusercontent.com/YourFavouriteOreo/VTT-Live-Animate/1.0/dist/module.json

First Package?

No

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Comments

Submitted

I'll admit, this is not what I expected from the title. It reminds me of waving around minis, and I love it for that.

That being said, I think it's implementation needs to be different. I heard my fans start up whenever I was using it, so I checked my CPU usage to find it jumps from 5% to 20% when I'm waving tokens around. I'm not sure if it's because everything's done by updating the actor's actual position in the world every frame, but if it might be a good idea to switch to using sockets to communicate the changes instead. (I've also never used them, so take this with a grain of salt.)

HostSubmitted

This submission is not marked as All Rights Reserved, but I can’t find a LICENSE in your repo.