Play foundry vtt package
Live Animate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Wacky | #4 | 3.402 | 4.167 |
Mindblowing | #40 | 2.041 | 2.500 |
Overall | #45 | 2.155 | 2.639 |
Gorgeous | #48 | 1.633 | 2.000 |
Polish | #54 | 2.177 | 2.667 |
Usefulness | #54 | 2.586 | 3.167 |
Massive | #58 | 1.089 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is one I really feel should be a core feature. As soon as I tried it, I wondered how the heck I had been playing without it.
Submission Type
Functionality Module
Any module which changes something about how Foundry VTT or a system works or looks
Manifest URL
https://raw.githubusercontent.com/YourFavouriteOreo/VTT-Live-Animate/1.0/dist/module.json
First Package?
No
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Comments
I'll admit, this is not what I expected from the title. It reminds me of waving around minis, and I love it for that.
That being said, I think it's implementation needs to be different. I heard my fans start up whenever I was using it, so I checked my CPU usage to find it jumps from 5% to 20% when I'm waving tokens around. I'm not sure if it's because everything's done by updating the actor's actual position in the world every frame, but if it might be a good idea to switch to using sockets to communicate the changes instead. (I've also never used them, so take this with a grain of salt.)
This submission is not marked as All Rights Reserved, but I can’t find a LICENSE in your repo.