Play mod
Patrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Wacky | #5 | 3.000 | 3.000 |
Mindblowing | #15 | 2.909 | 2.909 |
Massive | #20 | 2.364 | 2.364 |
Polish | #27 | 3.364 | 3.364 |
Overall | #28 | 2.727 | 2.727 |
Usefulness | #43 | 3.000 | 3.000 |
Gorgeous | #47 | 1.727 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This has some really fun implications when paired with something like Token Attacher.
- I must admit, I somewhat preferred the previous Foundry Patrol that allowed tokens to follow a path. It's probably unfair, but with the same name and same inspiration from stealth video games, it definitely draws a comparison. My thinking is that on a grid system, NPC tokens should look like they walk in a grid pattern, just like PCs do. Instead, they kind of float around as though they were ghosts (which is cool when that's the desired effect). Also, the stealth mechanic is more luck of the draw when they're not following a set path, like in stealth video games. Luck in "stealth missions" is incredibly frustrating, players prefer it to be a matter of skill. It's still an achievement in what's possible for Foundry, despite how I'm making it sound. Good job!
Submission Type
Functionality Module
Any module which changes something about how Foundry VTT or a system works or looks
Manifest URL
https://github.com/theripper93/Patrol/releases/latest/download/module.json
First Package?
No
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