Quite a fun experience. I do think there is just not enough fiction around the word game part that I would personally classify it as interactive fiction. But that might just be me. I did had a great laugh when I was prompted to just say no to the suggestion of playing the word game. On the technical side there were a few issues. The pronouns did not work correctly, as I had chosen He/Him, but got They/Them. Also, in the form where you have to write, you have used a default answer or such. This requires first to manually delete the "type in a noun" (or such) text. While nothing major, there should be a more eloquent solution. Also, the other players have a too extensive word list they choose from. I encountered espagnolette, a word even google seemed to struggle with. (So far as I can see, it is a specific type of locking mechanism.) Also, the not even once achievement (?) kept popping up after every word I entered. All in all, it's very fun, but maybe a bit lacking in the story compartment.
Thank you for playing! This is pretty much a WIP, I have some plan in the future of introducing more story around it, but I am still thinking on how to implement it best. I'll go check the code again and take care of the bugs and the textbox code. The other characters draw their words from a predetermined list, which might be a bit too extensive in some aspect. I'll edit that too.
Comments
Quite a fun experience. I do think there is just not enough fiction around the word game part that I would personally classify it as interactive fiction. But that might just be me. I did had a great laugh when I was prompted to just say no to the suggestion of playing the word game.
On the technical side there were a few issues. The pronouns did not work correctly, as I had chosen He/Him, but got They/Them. Also, in the form where you have to write, you have used a default answer or such. This requires first to manually delete the "type in a noun" (or such) text. While nothing major, there should be a more eloquent solution. Also, the other players have a too extensive word list they choose from. I encountered espagnolette, a word even google seemed to struggle with. (So far as I can see, it is a specific type of locking mechanism.) Also, the not even once achievement (?) kept popping up after every word I entered.
All in all, it's very fun, but maybe a bit lacking in the story compartment.
Hi!
Thank you for playing!
This is pretty much a WIP, I have some plan in the future of introducing more story around it, but I am still thinking on how to implement it best.
I'll go check the code again and take care of the bugs and the textbox code. The other characters draw their words from a predetermined list, which might be a bit too extensive in some aspect. I'll edit that too.
Thanks for the comments, I really appreciate it!