Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

DROIDView project page

Do you like FIST? Do you like robots? Well check this out!
Submitted by tictak47 — 23 days, 4 hours before the deadline
Add to collection

Play game

DROID's itch.io page

Results

CriteriaRankScore*Raw Score
STYLE#74.2224.222
Overall#84.1674.167
SUBSTANCE#94.1114.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Simple and to the point, if I want robots I know where to go!

Submitted

D.R.O.I.D. is a supplement for FIST that functions a bit like the Automatron dlc for Fallout 4. Heaps of new robots are added to the game. Rules for making your own robots are added to the game. And it's all done with a surprisingly small amount of text.

The PDF is 5 pages, with a decompressed, zine-y feel to its layout. The font sizes are large and everything is spread out, making it a really easy, really quick read.

The writing style is informal and friendly, and the mechanics are easy to follow. Bots are built from three randomizeable parts: chassises, weapons, and quirks. Generally speaking, most parts have upsides and downsides, but weapons are more of a linear scale. This means that if you roll a strong weapon, you probably have a strong bot.

Overall, this is a really neat concept, and it's executed excellently. It pairs easily with any other FIST expansions, and sets a strong foundation for the GM to build on. Absolutely a standout, even among all the fantastic 3rd party FIST material.

Submitted

A short supplement for randomly (or intentionally) creating a variety of killer robots. The combination of six different Cores and six different Quirks makes for a wide variety of robot antagonists with varying levels of armor, mobility, and unique complications. And the six levels of armament allow a Referee to calibrate the threat level of their death machines as appropriate for their game – assuming they don’t want to leave their players’ fates to the roll of a die.

Submitted

I realized that my original comment won't show up  on the non-jam project page, so I'm going to repost it there so it will be a public endorsement.

Submitted

Does one thing, but it does it well- I'm always up for more random murder robot tables.