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A jam submission

Project NemoView game page

A roguelike fish card game in the depths of the sea...
Submitted by BiscuitPrime — 5 minutes, 15 seconds before the deadline
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Project Nemo's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4561.3472.333
Creativity#4691.7323.000
Visuals#4871.5402.667
Fun#5041.3472.333
Overall#5151.4632.533
Fishiness(?)#5341.3472.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Notes (optional)
A fun project ! Some things are still missing due to time constraint (and the fact I can't draw pixel art in a timely fashion), but don't hesitate to try it (it still works fine).
Please check the game page for explanations about the game.

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Comments

(+1)

Hi! I'm a fan of card-based roguelikes, so this entry is really appealing to me! However, I'm having some problems playing the game and I don't know if I'm doing something wrong. It seems as if not winning the match on turn 1 makes me able to use both my cards AND the opponents', and the turn cannot progress, so the game loop gets blocked. The game doesn't have an exit button (from what I've seen and tried out) and I have to manually restart the game.

The cards are nicely designed (really like the use of keywords and the short descriptions), same with the HUD except maybe the card placement and order, which I personally found a little confusing. Also the pixel art is quite good for a non-artist!

Here is a list of things that would make the game a more enjoyable experience, at least for me:

  • Add a QUIT/Menu button/key  that can exit the game/get back to main menu. It's really important for non-web games (even more if fullscreen) to have some kind of emergency-button in case the game loop gets blocked and the player cannot progress.
  • It seems to force me to play all cards in my hand to be able to finish my turn. I can select the order in which the cards are played, so I have come to realize that maybe it's a desing choice to force the player to make the best use of its cards, regardless if you don't really want to use it. If that's the case, it would be nice to explain it in the game page or an in-game tutorial.

I hope this is not too big of a comment, but I really wanted to play more of the game so I think it's nice to give some criticism! Going to try to get past turn 2 right now, if the bug does not trigger for some reason. 

Anyway, thanks for the submission!

Developer(+1)

Thank you for your return ! It is very welcomed indeed !
For the quit button yes, there were plan for UI to be callable mid-game, but it kinda got sidetracked and in the end I didn't have time to implement it.
For the fact that the turn ends with you playing all your cards, it was by design (the point being that your hand must be emptied out BUT you can avoid it with Wild cards that end your play prematurely (allowing you to conserve some cards). The idea being that you must strategize your buff and attack cards to maximise the damage output. Needless to say, it remains a concept mostly xD)

But thank you for your return, I greatly appreciate it and will look into it (especially that nasty bug).