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A jam submission

The Maiden's ProtectorView game page

Aid a mysterious maiden on a dire quest.
Submitted by swordbean (@theswordbean) — 1 hour, 38 minutes before the deadline
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The Maiden's Protector's itch.io page

Results

CriteriaRankScore*Raw Score
Audio/Music#302.7093.556
Art/Graphics#352.6253.444
Theme#352.9633.889
Overall#392.5823.389
Fun/Engagement#412.0322.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Cool game ! Even tho it only had a single playable character, juggling with the different abilities and different enemies was cool, I specially liked the healing over time ability. The dialogs were cool, I'm not sure I understood the end tho. The music, art and mood of the game was really good. My only problem was with the "prayer" category of abilities, I don't know if it's "common RPG maker knowledge", but I assumed there was only 4 categories and didnt think of looking down there for a 5th one so I ran out of MP 3 times on the first fight, escaped and started over until I found the prayer menu to get back my MP, once I figured out I enjoyed the combat.
  • This turned out pretty great! The story was well told and the visuals were really great, from the designs to how they were drawn. The combat was good too with a surprising level of depths with the move pool. The main issue I had was with how the info is presented to the player. there were basically a lot of small issues that added up to the battles being pretty confusing especially for the first one. The text went by too fast during the attack phase so it was tough to keep track of what the enemies were doing, No health bar on the enemies meant you basically just had to guess how close each enemy was to death, and also being presented 12 moves from the start was pretty intimidating. Some issues like the last one are kind of inevitable when trying to do a short RPG for a jam, but some of them could have been fixed. Overall though, really cool experience that kept me engaged to the end

Did you work alone, or as part of a group? (If in a group, list their names)
Alone

Disclose if you used any public domain assets or not.
Huh now that I'm thinking about it I paid money for the two music tracks by Murray Atkinson and the RPG Maker sfx aren't public domain either guess I'm disqualified anyway besides those there's also three other tracks that are from a free music pack on the RPG Maker Net forum but actually one of them never plays but the creator is still in the credits

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Comments

Submitted(+1)

It took me some time to find out that there is the prayer category and the jumpscare is a bit unnecessary in my opinion, but other than that I liked it.

Submitted(+1)

I think your game with a few tweaks would be amazing. I wouldn't have realised there was a prayer category if I didn't read the comment below while playing, maybe just a small flashing arrow to show you can go further down or up. It looked amazing and the music really did make the whole thing feel epic. Character artwork is topnotch! The broken paladin kicked my ass, a lot, ha.

Developer

The character art is the only part of this game I feel really proud of so I'm glad you like it! Thanks for playing!

Submitted(+1)

Unfortunately, I got stuck on the first opponents. After four rounds my MP came to zero and I couldn’t do anything anymore. It also bothers me that the opponent’s health is not seen. Too bad it looks interesting to me and I find the story interesting.

Developer

I goofed on the GUI design on this one. There's a fifth category of skills called Prayer below the other four that allows you to get your skills back. So definitely this is a huge mark against the game as far as scores go, but if you want to finish, that's how the combat system works.

Submitted(+1)

although this is very well made, I didn't finish the game due to some reasons:

I can't tell if my hp is low all the atmosphere is white, and I cant tell how much is the enemy health.

so I gave up, if that wasn't a thing this is well made!

Developer

Hmm, yeah, those are both issues. There's scripts for enemy hp gui but I didn't leave myself enough time to get one set up and working with all the whacked out stuff I was doing with the engine, and I'm so used to the RPG Maker gui that I didn't think about visibility issues on the window skin I made. I'll definitely look into both for the post-jam built, tho. I'm glad you think it was well-made! ^ - ^

Submitted(+1)

:D