Well done for your for your first game jam in such a short time! I love the sprites for the characters, theres alot of variety in them and a surprising number of environments. I like the idea of collecting a bunch of different weapons, but I definitely feel like they could have had more differences in play style, for instance the starting weapon felt stronger than the spear. The pirate zone I think stood out the most, it introduced ranged enemies, had a new type of terrain (water blocked movement but not shooting which was a nice change of strategy) and the boss had a nice set of new challenges. I did have a few bugs, mostly related to switching weapons, such as having no weapon equipped when entering a new floor, but nothing game breaking. I really like the style though, especially the main character :D!
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Epic Weapons of History's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | Did this game have great music or sound design? | #95 | 3.266 | 4.000 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #117 | 3.266 | 4.000 |
Overall | #143 | 3.103 | 3.800 |
VISUAL | Did this game have nice graphics, art or design? | #143 | 3.266 | 4.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #174 | 2.858 | 3.500 |
FUN | Was this game satisfying to play or did it bring you joy? | #180 | 2.858 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
I worked at this game for around 2 weeks. It was a lot of fun for my first game jam, and I am looking forward to the next mini-project. The project won't be updated anytime soon or receive any bug fixes
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