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A jam submission

15PuzzleView game page

A classic game in medieval style
Submitted by Walter Sweetheart — 23 days, 4 hours before the deadline
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15Puzzle's itch.io page

Results

CriteriaRankScore*Raw Score
FUN | Was this game satisfying to play or did it bring you joy?#1802.8583.500
IDEA | Was this game innovative, or did it use interesting mechanics?#2382.0412.500
MOOD | Did this game have atmosphere, or did it make you feel something?#2392.0412.500
Overall#2462.0412.500
VISUAL | Did this game have nice graphics, art or design?#2462.0412.500
AUDIO | Did this game have great music or sound design?#2721.2251.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was a fun lil puzzle game! Simple concept but well executed. I'm pretty bad at slide puzzles so I thought I wouldn't be able to do it but surprisingly I was able to do it in about 10 minutes. Something about putting numbers in order is a little more straight forward to me than deciphering images of a mixed up puzzle. So really good call on that one! It's also very polished and runs well. 

If you were to do more with this game in the future, here are some things I felt could make the experience a bit better:

1) A little more sound design would be nice. Maybe some quiet ambient music? Something medieval-esque? And if that were the case, perhaps lower the volume of the number tile sound a bit. It got a little annoying to hear after a while. Background music would definitely fix this issue though.

2) A brief screen with the objective of the game would probably be useful for someone who's never seen a game like this before.

3) Maybe an option with different difficulty levels? With easier difficulties being either less shuffled, or less tiles?

4) Consider including a timer for a speed challenge mode / trophy. Could be a fun lil extra challenge.

Hope these suggestions help! 

Nicely done!

-Sasha

Developer

Heh, after did come good thoughts …

  1. Sound design isn’t second thing, I’m agree. Will work more with it in my next games.
  2. Indeed, I though that the game is well explained by itself, like a tetris, and it made me think that any tutorial is pointless. My bad.
  3. They was to be in the release version, but algorithm of suffling wouldn’t work correctly, so we kept our first one - test a random suffled board for correcness, else swap first decreasing pair.
  4. Yeah, there was that though, but wouldn’t implement it.