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Run The Clock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #185 | 1.732 | 3.000 |
AUDIO | Did this game have great music or sound design? | #186 | 1.155 | 2.000 |
VISUALS | Did this game have nice graphics, art or design? | #188 | 1.732 | 3.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #209 | 1.155 | 2.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #212 | 1.155 | 2.000 |
Overall | #214 | 1.386 | 2.400 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
I wrote up the basic concept for this game a while back in November, and did the basic setup and timescale stuff, but then didn't have time to work on it between track and exams. I finished up the prototype over the winter break, and then continued to polish it up (slightly) over the past day or two.
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Comments
Interesting idea! Can't quite see the guys that chase you though. Kind of just appear. Neat game though!
Thank you for playing! I agree that the enemies can be hard to see. I think that the camera angle probably wasn't ideal, but I decided that a static camera like this would help put the focus on movement and make avoiding walls and enemies easier. I will definitely try to add more camera options for works like this in the future.