This was something a bit different, I liked all the puzzles although was not 100% on the word axis game. One thing I personally would have preferred, is no hard time limits - it would have been nice to think about my answers and then get some feedback on why I was wrong. Also, considering I write the music for my games and play a few instruments, I was so so terrible at the perfect pitch game!
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Brain Busters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | Did this game have great music or sound design? | #47 | 2.500 | 2.500 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #48 | 2.750 | 2.750 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #69 | 2.250 | 2.250 |
Overall | #71 | 2.350 | 2.350 |
VISUALS | Did this game have nice graphics, art or design? | #85 | 2.250 | 2.250 |
FUN | Was this game satisfying to play or did it bring you joy? | #89 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
Parts of it (moving color spots) have been sitting on my hard drive for a long time (at least half a year). I'm glad I finally mustered up to turn it into a larger game. I could re-use game logic and code again and again, so it was not really hard to expand it.
The jam really gave me the much needed motivation to finish it.
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