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Feed Him's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #7 | 3.000 | 3.000 |
Nick | #7 | 3.500 | 3.500 |
Ryan | #10 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Ok I actually liked this one quite a bit, but it is really hamstrung by some technical issues and lack of clear instructions.
The most glaring technical issue as mentioned in another comment is that the door interact interface is impossible to close. While it's still possible to feed the door and defeat the monster with the screen there, it's incredibly annoying and makes the game far more difficult then it needs to be.
I also found the doors opening to be a bit too obstructive, pushing me out of the way or blocking my path. But in jams and first time 3D games I find that's a common issue and one I've done myself so it's understandable. Slightly annoying but definitely not a non-starter.
The lack of instruction also really drags down the game, I discovered the lock door by chance and only learned how to unlock it by accident. The door is kinda hidden despite being right next to the evil door, and with the instruction screen blocking most of the players view it's hard to see the locks even if you find the door.
Aside from those problems, I enjoyed the game. Running around the house and interacting with everything searching for food and keys was fun. It took me 2 tries to complete the game, as I only learned about the keys when I had a few seconds left in my first run.
I also really liked the sorta low-poly model with JPEG photo-texture aesthetic, I don't know why I just find it oddly endearing.
For a first venture into a 3D game I think this was pretty promising, if you fix the instruction screen bug and add some information telling the player how they can defeat the monster this game will be pretty solid.
Good work!
Thank you so much! I'll have to figure out why that screen isn't going away for some people, it works when I load it on my pc and a couple of friends PCs, but it seems to have messed up for several people so I've got to do some digging! Hoping to see it in action on stream later
I wasn't able to have fun because of the instructions I couldn't close out of them so when they popped up next to the door it didn't go away and I couldn't see where I was looking. But the big problem was how annoying that phone ring is my god. it's not even annoying in a fun way or in a way that adds to the suspense. another thing is the controls are weird but not terrible, that's just a more personal thing I guess. also, it doesn't fit the jam theme really, in what way is "don't go outside" used, the objective as far as I can see is just to feed the door and try finding a green key, nothing to do with outside at all. Ryan gets 1 star for that ig.