the attention to detail was amazing the gameplay felt fluid and the sound effects blend in well
Gameplay was fun and the concept was unique
Strategic gameplay and to combine attacks and defense in same moves felt awesome .
EPIK
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.600 | 4.600 |
Innovation | #1 | 4.500 | 4.500 |
Polish | #2 | 4.000 | 4.000 |
Art | #2 | 4.200 | 4.200 |
Theme | #3 | 3.400 | 3.400 |
Music | #3 | 3.800 | 3.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I disagree with the other commenter. You changed the gameplay halfway through, which suddenly drastically changed the dynamic of the enemies! The room where I couldn't move and had those things shooting at me from both sides was a much harder boss battle than the actual boss! This game got really complicated from just an axe that you can beam yourself to and the generic chase-and-shoot enemies you see in every top-down shooters. Great level design btw.
That said, if you wanna sell this game for money, here are some suggestions going forward:
-More enemies. Obviously.
-Death animation.
-More musical variety.
-And more levels! I could play this weird game all day. Please let me.
the last boss is as frustrating as The Duke's Dear Freja, its good as a boss of a minigame, the whole game is simple with good idea but you could have used another type of enemies, the game doesn't match the theme too, its too slow even for the axe teleport.
Overall, its good minigame, takes some tries and graphics are good, you can make something amazing if you work as much as you did on this game for a good amount of time.
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