Been a while since I've done a jam project, on or offline, so it was nice to get back into it: https://blueeyedrat.itch.io/sinking-spire
Elevator pitch: "what if Tetris but you didn't have any of the good pieces"
Diplomatically worded elevator pitch: "it's a game about managing imperfections"
Some specific sources of inspiration:
- Hot Wax by PUNKCAKE — This game breaks my Tetris muscle memory in fascinating ways. I wanted to draw on the idea of "what if building perfect rows wasn't the intended solution" and have other ways to keep the field under control.
- Wizard's Folly by AdamAtomic — This came out a week or two before the jam, and the idea of "you won't always have the right block, but you can make it work anyway" planted some ideas that grew very quickly.
- A pixel art asset pack I got in a bundle a while back, and was tinkering with for an unrelated project that never got off the ground. Art's never been my area of expertise, but I can assemble some pixel art when needed, and the low res + limited palette were useful constraints for a week-long jam.
Thank you to Scarly for the music and SFX. Opposite time zones, but we made it work.