Wow, I love the aesthetic! Everything felt so cohesive musically and visually, it really helps you dial in to the experience as a player. I feel like the central gravity conceit has so much potential for falling block games, but I like that you twisted the premise to create this "one-and-done" puzzle experience with a defined end point. At first I was trying to isolate individual blocks and nudge them to the center, but then I realized I could swing these giant, crashing waves of blocks from one corner to the other and swarm the center goal, and that felt super, super satisfying.
Comments
Wow, I love the aesthetic! Everything felt so cohesive musically and visually, it really helps you dial in to the experience as a player. I feel like the central gravity conceit has so much potential for falling block games, but I like that you twisted the premise to create this "one-and-done" puzzle experience with a defined end point. At first I was trying to isolate individual blocks and nudge them to the center, but then I realized I could swing these giant, crashing waves of blocks from one corner to the other and swarm the center goal, and that felt super, super satisfying.