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SpellWiggler's itch.io pageIn what way(s) does your game fit the jam theme?
The main mechanic of the game is about the unused space between of controllers. Living in that space takes an extreme amount of control and is something we don't practice often. As a result, the gameplay is incredibly intense both because you aren't equipped to not mash your triggers and joysticks but also because I'm asking the player to process a LOT of information simultaneously on the harder levels.
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