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Boomerang Shooter's itch.io pageIn what way(s) does your game fit the jam theme?
I focused the majority of my development process on trying to mine the implications of the simple gameplay technique of shooting something forward and bringing it back. The "awesome per second" was front and center in the design decisions in an attempt to make the most intense and unique experience possible. Because the core mechanics are solid, the game has a strong "APS" because everything was designed around the central, strong mechanic. Enjoy!
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