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Remember the Route's itch.io pageIn what way(s) does your game fit the jam theme?
Speaking as the one in my group that takes way too long on their turn when playing board games, this is my attempt to atone for sapping all the awesome per second away from my friends over the years.
This game is designed with the intention of minimising the possibility of players waiting too long for something to do; turns are purposefully short, simultaneous and collaborative.
Analysis paralysis is limited by having a small number of distinct choices available at any one time and encouraging players to take on specialised roles in their team.
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