I love the concept for the game and how you molded a very popular hyper-casual mechanic to fit the theme of food. Brilliant Job on that. And it was quite fun to play too. The mechanic is really good, the gameplay loop fits the genre of hyper-casual, I loved that "satisfaction" of the food I pick up being visually displayed on the plate and that there is a person at the end of the level to which it goes to. Absolutely brilliant.
I do have some feedback though that could help the game improve. Firstly, do add background music. The game feels empty, less satisfying and less appealing without it and adding music is especially important if you want to retain the player's attention and have them keep playing the game.
Secondly, I think the visuals need to be tweaked a little still. Because as satisfying as it was to look at all the food being plated, it's less satisfying to see the food glitching and being inside one another [Like in the first level the two drinks were glitching inside each other and in all the levels, all the food that you picked would be merged together]. I do recommend finding ways that could solve this and make it look prettier. Like maybe the objective could be that the player can only pick three food per level so that all the food fits the plate. Or maybe everytime a food is picked up, the food assets on the plate shrink a little to make room for the new food. Something like that, but try to avoid glitchy assets.
Thirdly, I think you guys should try and playtesting the game and check people's response to the speed of the plate movement. Because I found that I preferred the speed of the plate on level 3 and that the speed of the plate on level 1 was just way too slow to keep me wanting to play the game. Playtesting will help you guys figure that out better.
Also, do add a pause button and give players an option to change the game/sfx volume in-game!
But besides that, brilliant idea and concept. Love the plate breaking animation too, that was a nice attention to detail. Brilliant job!
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