Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Catch your walletView game page

Catch the butterfly that stole your wallet
Submitted by Baluj_33 — 17 hours, 35 minutes before the deadline
Add to collection

Play game

Catch your wallet's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (Hunting)#114.0004.000
Innovation#122.7652.765
Fun#172.8242.824
Overall#232.8942.894
Audio#242.3532.353
Visuals#352.5292.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
Hunt butterflies

Controls to play your game:
A: Move to left. D: Move to right. W/Space: Jump. F: Butterfly net

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It was fun! I would have liked the net button to be a mouse click or something, as I felt like I had to stop every time to use the net.

Submitted

A cute game. The controls were a little off, but still very playable and enjoyable. Great job! :)

i like the game espacially the background music but the movement it's little bit slow espacially when i jump and there is a lacuna when the player interact with walls and the animations of player are missing, but i have fun to hunt birds and the method of hunting it's new i never see it in this jam, anyway good job continue.

Submitted

Movement was a little floaty and hard to control, but was fun :3 great concept!

Submitted(+1)

Fun concept. Moves feels weird sometimes, but good job! 

Submitted

What an hilarious concept! The game itself doesn't have much, but it has cool graphics, music and it made me laught a lot! Well done!

Developer

Thanks! I didn't have much time so I kept it as simple as I could.

Submitted

Yeah, I committed the error to not keep the game simple and I ended up not having time to polish mine. It's still playable, but I should have kept it more simple.

Developer (1 edit)

Yep, it usually happens to me that my games were very complex or extensive. This games I made didn't finish well or I couldn't finish them ahead of time.

Now, when I start making a game, I always think of a piece of advice that someone gave me: 

Use the KISS principle: Keep It Simple, Stupid!

Submitted

Good game, the only thing I don´t like are the controls for the movement, but that´s a minor detail