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A jam submission

QuantumageView game page

Submitted by Belonzik (@Belonzik), TheMultiplexx — 1 hour, 34 minutes before the deadline
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Quantumage's page


CriteriaRankScore*Raw Score
Atypical use of a cube#14.1434.143
Atypical connections#14.4294.429
Meaning / Sense (Smysl)#13.3573.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • First of all, thanks for the beautiful game! I really like the idea of the usual platformer but spiced up with the ingredients of atypical connections and the atypical use of a cube. This combination works brilliantly and makes something special that could be fun for a few hours with enough levels to play with, if you decide to make them. For the jam, it has enough levels and nice pacing to get you through the main mechanics and let you play on your own for a while. Maybe I'd add some hint when a player fails for an x-th amount of time to get him going. I appreciate the graphics and music is your own, in 48 hours, you can be really proud of yourself. I have maybe two things that I'd mention: First is the colored carpets, I understood some are for decoration, but some are his where should the cube go. I'd choose some different decoration elements and kept the carpets as hints only, because now it is misleading. Second is the absence of level selection. Overall this is exactly a game I'd expect to be in a jam, thanks a lot, and hope to see the game finished and released. See you at our next jam, thanks a lot!
  • What a marvelous piece of game. It's a logical platformer where you manipulate relations between objects, mostly dice and moving platforms - usually you pick a die, bind it to some platform, then the platform gets moving along (or against) the die which you can take with you, or throw. The game contains handful levels which you have to pass and the game will most probably beat you... and you will not get angry with it, you will try on and on. The game is very well done (graphics, music, sounds, feeling), almost publishing ready, I can imagine buying it for a few bucks, but of course it is not finished yet. What I am missing is a story, something that could give the game deeper meaning. From the ingredients that were required by jam rules, "legion" ingredient was not used at all, it could get into story... but it won't matter much after the jam. Other ingredients were used quite well. Another gripe with me - the game has quite a steep learning curve (which could be solved by placing more levels between currently present levels), and trying to throw dice in a certain way can get frustrating. Maybe some save system or a way to revert to point of previous jump/throw could be welcome (and maybe could be given during the game as a reward for solving some level). Sometimes player can get stuck with thinking, maybe some tip/hint could reveal... or... maybe the game progress could be nonlinear - the game could offer branching map structure like Fish Fillets II where you can try solving multiple levels at once so getting stuck in one level doesn't hurt much. And of course, there are more things that the final version could include; more levels, more level themes, more characters, more puzzle mechanics, a story. But to me, this game is clearly a winner, the most finished and playable prototype. And I urge you, authors - finish the game and publish it. It deserves that.
  • - Smysl vidění trochu sráží to... že jej člověk vlastně nepotřebuje. Ale jinak vizualizace kvantového provázání je skvělý nápad. - Fajn je i jednoduché, neintrusivní hudba. - Samotná hlavní mechanika JE samozŕejmě naprosto skvělá a jedná se rozhodně o nejvíc polish hru z celého jamu - maličká animace, obláčky prachu, rotující kostka, animované provázání a skvěle uvedený tutoriál a komplet level design. Atypicky použití kostky + provázáni je naprosto super. Takhle to má vypadat!

Ingredience usage?
Atypical use of a die: The wizard uses dice as vessels to entangle and manipulate with platforms.

Sense/meaning: The wizard has an ability to see (sense) quantum entanglements

Unexpected connections: Throughout the game the enviroment gets unexpectedly connected by quantum entanglement, later also by the player resulting in unexpected solutions to puzzles.

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