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Duck&Slug's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Onion Factor | #2 | n/a | n/a |
Innovation | #2 | 3.727 | 3.727 |
Theme | #2 | 3.818 | 3.818 |
Player Experience | #4 | 2.909 | 2.909 |
Duck Factor | #5 | n/a | n/a |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you participate solo or on a team?
Team of 4
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Comments
awesome entry, i had fun playing your game! the music is a great fit, art is simple but clean and easy on the eyes, i really like the duck and enemy models. the central mechanic is a unique and interesting application of the theme and is also just a fun/cool mechanic on its own great job there. don't really have anything negative to say, really enjoyed this one! would be interesting to see a kind of rpg style version of this game i think the duck and slug world has a lot of personality already and the time travel mechanic could work well with lore, puzzle solving, etc. nice work everybody!
edit: oh, also the interdimenional preview with a fully interactive world in both timelines is so sick
Thank you friend! I wish we pulled of a cleaner game, I know it feels kind of raw still. But thank you for the kind words, it means a lot!
I like the non-violent combat here. You get rid of them on your way here, but they're still alive and well there, and not just as harmless sprites, they're really "still out there".
Thanks, that really was the kind of vibe we were going for
Good Game!
Very nice game, it was very interesting the mechanic to send enemies in the past. Graphics and sound were also good fitting. I enjoyed it!
Cool game! I've always dreamed of making one like this. Pixel art is great for this game!
Have you ever had a dream that you, um, you had, your, you- you could, you’ll do, you- you wants, you, you could do so, you- you’ll do, you could- you, you want, you want them to do you so much you could do anything? if you missed the joke :)
I really like the VFX of dimention shift!
And the way you made player send enemies between them is great! I think this idea can come a long way.
Despite the game being somewhat unfinished (unless I just didn’t get it or a bug popped up), I found the concept of moving enemies from timeline to timeline fascinating. I could see it used in many interesting ways, from puzzles to action games. Good job!
Thanks friend, we might have bitten off more than we could chew with this one, thanks for the positive review!