I thought I'd hit upon something using bidding for a pirate TTRPG, but I absolutely love that this game uses bluffing as well. Reworking Liar's Dice into a resolution mechanic is such a wild and fascinating concept, and I'll absolutely be pulling this up the next time my group does a one-shot. What an awesome execution of a clever idea!
The Duty playbooks, character creation, and GM tips (and most of the game, really) are full of flavor and fun choices. I would have assumed magic in a game like this would be more vague and narrative-based, but I do appreciate that the spells available are focused and themed around the game rather than attempting to capture the broadest possible array of effects.
Actually, that's kind of the vibe I get from the whole thing — I would have expected a much smaller game from the premise, but it's not like you've put in a lot of unnecessary filler or meaningless crunch; everything expands on the core concept and contributes to the overall feeling and flavor.
I do think you could make more use of tables and lines to separate out rules sections, lists, and statblocks; the background is fun and flavorful, but it does make certain parts hard to read, especially where the headers and titles overlap, and the text sometimes gets hard to identify. Didn't cause me too much trouble, but it's something to think about.
Thanks for the feedback as always. I do plan on going back and doing some revisions in the near future. Just have a couple other projects I'm working on at the moment and needed to get it out there for a couple jams. Funny part is, I worked on it over the course of about a week and would love to go back and refine a few things, and add a few new features. If you get to play it before then, let me know how it went!
Same here, I decided to join a bunch of jams in February to pause some bigger projects and get the mind moving. But my jam submissions are a lot smaller — this is immensely impressive for a week's work! And I'll absolutely leave more feedback if I get to play it soon.
Comments
I thought I'd hit upon something using bidding for a pirate TTRPG, but I absolutely love that this game uses bluffing as well. Reworking Liar's Dice into a resolution mechanic is such a wild and fascinating concept, and I'll absolutely be pulling this up the next time my group does a one-shot. What an awesome execution of a clever idea!
The Duty playbooks, character creation, and GM tips (and most of the game, really) are full of flavor and fun choices. I would have assumed magic in a game like this would be more vague and narrative-based, but I do appreciate that the spells available are focused and themed around the game rather than attempting to capture the broadest possible array of effects.
Actually, that's kind of the vibe I get from the whole thing — I would have expected a much smaller game from the premise, but it's not like you've put in a lot of unnecessary filler or meaningless crunch; everything expands on the core concept and contributes to the overall feeling and flavor.
I do think you could make more use of tables and lines to separate out rules sections, lists, and statblocks; the background is fun and flavorful, but it does make certain parts hard to read, especially where the headers and titles overlap, and the text sometimes gets hard to identify. Didn't cause me too much trouble, but it's something to think about.
Really cool stuff, awesome game!
Thanks for the feedback as always. I do plan on going back and doing some revisions in the near future. Just have a couple other projects I'm working on at the moment and needed to get it out there for a couple jams. Funny part is, I worked on it over the course of about a week and would love to go back and refine a few things, and add a few new features. If you get to play it before then, let me know how it went!
Same here, I decided to join a bunch of jams in February to pause some bigger projects and get the mind moving. But my jam submissions are a lot smaller — this is immensely impressive for a week's work! And I'll absolutely leave more feedback if I get to play it soon.
Thank you! I am a bit of an obsessive worker. When I get an idea I have to work on it. Pretty sure my fiance hates me. lol
Layout's great (: