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A jam submission

Goku in halloween landView game page

Submitted by Usuntu of ubuntu — 2 hours, 59 minutes before the deadline
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Goku in halloween land's itch.io page

Results

CriteriaRankScore*Raw Score
DevLog#21.6671.667
Audio#22.3332.333
Polish and Presentation#32.0002.000
Innovation#32.0002.000
Visuals#32.0002.000
Theme Integration#32.0002.000
Gameplay#32.3332.333
Creativity and Originality#32.0002.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog
https://usuntu.itch.io/goku-in-halloween-land/devlog/751089/21-version-halloween-land

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Comments

Submitted

Notes from gameplay:

- Nice detail to include an icon for the game application

- Interesting art choice. It definitely gives a "funhouse" vibe. I think making all the art share the same style will help with visual appeal.

- The visual effect on the platform is interesting! It doesn't really fit with the current graphics, but I'd definitely save this code for a future project - it would be great in a cyberpunk themed game.

- I like that you made the scenery animated, although I think the animations could be improved by being slowed down.

- sound balance has issues, inconsistent levels

- Death! sign is cute

- I like the audio feedback from collecting coins

- Nice job returning me to the start when I "die"

- Nice job with a score tracker! The score isn't resetting when I am returned to the start, however

- Nice job with movement and detection of obstacles.

- Is the ghost supposed to kill you, or is it just for decoration?

- Gameplay is very intuitive, just press spacebar to jump! Edit: is this autoforward intended?

- I like the change in facial expression when you jump!

- Jump feels smooth, nice job on the physics. I like the ability to double jump!

- Consider if you want the camera centered on the player or the platform - centering on the player can be disorienting when the jumps are high

- Got stuck on a lower level jumping from a small platform chunk to the scarecrow surrounded by coins

- Interesting, after restarting the game I am now being hit by blue flames, eyeballs, etc. These weren't here on my first run through!

- I like that I can squash the blue flames

- Stuck on the second scarecrow

- OH. I JUST REALIZED YOU CAN USE THE ARROW KEYS! Much easier now :P

- There are multiple levels! Nice job having different colors and themes on each of these!

- Good visual cue for end of level with the purple staff

- What do these balloons do?

- It looks like falling off a platform sends me downwards until I find the next level. Unfortunately, on level 1, it just makes me fall forever!

- Kapow! Punching birdies!

- One of the platforms is moving! This seems like a cool idea, but I think it's glitching, doesn't reappear after death. 

- Reached the end and started back at level 1. Score of 42,200!

- Really nice work with your placement of coins. Some offer challenge (between the spiders) while some are perfect for where the jumping will take me. Great job here!

Overall, I can see that you've put a lot of work into this project! Keep it up!

Developer (4 edits) (+1)

Uao! Thank you very much.

Yours is a great post, with a very long list of notes. There are a large number of positive details of my game. Then I'm very happy to be in second place of the jam. If you wait few days I can reply your comments...

Excuse me for my not perfect english and thank you