Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

[Devlog] The hunt - top down shooter

A topic by wolfingame created Oct 02, 2020 Views: 192 Replies: 6
Viewing posts 1 to 7

The hunt will be short shooter/adventure game where player:

moves, shoot, set traps, hiding,, discover new area, serching quest items.

I will try use free assets to create "The hunt" (free sprites, music and sounds). I will try make one maybe two hour adventure game where player need think a little bit and must thinking about his ending resources (bullets, traps). I try meke some notes about progres . But i think i  don't make it daily. I think i can some breaks from "The hunt" project.

I have done  some features in past, so i introduce it nearly. The game will be created in unity. My english is not very so i sorry for that. For now bye and to next post.

(1 edit)

Ok so lets go say about progress. So how i say i will use graphic and sound assets made by other people (available on opengameart ant unity asset store). For now i have done player move, shoot, some hog (player pet but i don't know why). Game don't have animations and any effects. I put here first screen.


I think i will have big problem with enemy ai. Of course i will try make it not that simple way (but maybe i make it if jam time will ending). And of course game will made for pc with windows (i think for now only).

Ok so i have next day. I work on game today only for 1 hour. So progress is small. But i have few animated enemies (move only) and animated player. I put to unity project pixel perfect camera (it will look (graphics) more smooth). I change player skin fot other .

I will try make some different enemy ai and give them attack posiblity.

Sorry but progress is very slow. I don't spent that much time how i would like. But new screen here - simplilstic main menu:

I must back to enemy  behaviours.

So today i don't show any screen.  Sorry for that but i focus on ai system. I take unity pluggable ai for this. I think i make simple enemy ai for few days. So probably i will put something new about project in sunday/maybe a litle bit eariel. So to next time.

So i back some eariel. I think unity pluggable ai will work properly. For now i have made only state controller for green cactus (for now he only have simple patrol and follow to player state). I must focus on some attack state. I ad to game trees with alpha feature (presented on screen). Ok i end for now. To next.

I have few days break. I don't make anything. Yesterday and today (morning) i make some progress in quest system.  AI is stil not ready. I think i don't finish this game in time. Like always i put some screens from gameplay.