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A jam submission

Robi the RobotView game page

Submitted by Psyceric (@psyceric)
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Robi the Robot's itch.io page

Results

CriteriaRankScore*Raw Score
Performance/Accessibility#33.5003.500
Gameplay#43.5003.500
Theme#44.0004.000
Audio#44.0004.000
Art Style#54.0004.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • It was cool connecting dots when I figured it out, but after I made my first connection, I didn't know what to do.
  • This took me a while to understand what to do, but once it clicked, I was thoroughly impressed! Seems like a great start for a potentially intense and complicated puzzle game! I enjoyed the little narrative tidbits that helped introduce me to my next steps. It seems like I hit a progression blocking bug where the lines kept repeating but perhaps I was misunderstanding. My game eventually crashed after I plugged in about 8 different connections. I also wasn't entirely sure the benefit of the boxes. I think this is a great start and showcased a novel mechanic. Outside of some technical issues, this is a strong submission! Nice stuff! Thank you for participating!

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Comments

Developer

Known Bugs :

Throwing a pylon sometimes causes it to fly away, out of bounds. (fly high, flylon)

After completing a puzzle, power being supplied to systems is not updated properly to carry on to the next puzzle, and needs to be updated by the player

You can plug both parts of a node (brother and sister) into each other. This is ultimately harmless but throws an error.

If a cable node or pylon is thrown on top of a system or generator, you can not interact with left click on that cable node or pylon to get it off of the system or generator

if you spam pickup and put down on a pair of pylons in a corner of the map, you can clip one of the pylons out of the map.

if you throw a destructible item on Robi's head, he can no longer pick up items.

Only the left two systems supply a puzzle to the player (this causes the game to crash at puzzle 9)

The "Puzzle Start" text box is activated twice on completing a puzzle instead of just once.